2D Animations
2D
animation actually predates the motion picture industry many years as it first
appeared in 19th century parlour toys like the zoetrope and the flip book. It
fully came into its own with the advent of movies however traditional 2D
animation uses coloured cells, each once depicting a single frame of film.
Animators change each cell slightly for each new frame, giving the resulting
image the illusion of movement. These animation strips were all hand drawn
images that were rapidly displayed to cause the illusion of movement, these
first animation would take long periods of time to create as every frame would
have to be drawn and edited so that it would make the illusion of movement.
This
was a very time consuming way of making film but was very popular, but there is
another way to animate than the traditional way which is stop motion animation.
Stop motion animation is where you will use objects and props instead of
drawing each frame you will take an image then movie the prop and then repeat,
the prince able is the same as the hand drawn one but this one is only as good
as the props that you can produce. But even with that stop motion products like
Wallace and gromit which.
As
animation industry expanded with popularity, so too did the need for memorable
characters similar to Gertie. Animator Otto Messmer created the first recurring
animated star in 1919 with Felix the Cat which is still on TV today showing how
successful this simple animation was. A decade later Walt Disney capitalized
upon that trend by delivering a large diversity of beloved characters such as
Mickey Mouse, Donald Duck and Goofy. Disney also proved to be an astonishing
technical innovator with "Steamboat Willie" the 1928 cartoon which
introduced Mickey Mouse was also the first cartoon produced in sound which was
one of the largest invasions in the industry which reluotianlised the future of
animation. In 1937, he surpassed all expectations with "Snow White and the
Seven Dwarfs" the first feature-length animation motion picture released
in the U.S.
As
Disney's family friendly model grew in scope and popularity, rivals rose to
provide a different type of animation. The Fleischer Brothers Max and Dave
began with a series of Out of the Inkwell short that combined animation and
live action. With their new arrange of characters like "Betty Boop"
and "Popeye" these cartoons of the 30s and 40s used adult themes such
as sexuality and political topics. But due to financial troubles and personal
dissolution prevented the Fleischer’s from trumping Disney's and his inatev new
styles of animation, but this wasn’t the only rival Disney had to face but the popular
TV animators known as the Warner Bros. They were a lot more successful rival to
Disney Warner Bros who used their extensive musical library as the basis for a
series of Looney Tunes and Merry Melodies cartoons in the 1930s. Like the Fleischer’s,
they adopted more adult sensibilities; they were spearheaded by animators like
Tex Avery and Chuck Jones. Their characters Bugs Bunny, Daffy Duck and Porky
Pig adopted a darker and more cynical attitude with a greater emphasis on
slapstick and more adult references. The Warner’s business model proved
extremely durable and their characters continue to appear in animation today
and have been on TV for over 70 years. In the 1960’s sales of colour TVs sky
rocketed and the TV animators stopped doing the TV shorts and started producing
animations that lasted 30mins- to an hour.
Animator
of today use advance software to assist them with the product of the animation,
the software allows the animators to make a very clean and fast animation. Some
of the old times of creating an animation would take months can now be done in days;
the popular animated TV series known as South Park create a 20min episode in a
week. Start on a Friday and then it’s aired the next Friday the tools that
allow them to achieve them are software like flash and Maya which allow them to
produce their work at a record pace. Small things to speed up time are
sometimes used these often are shortcuts mainly used in small animations to
save time and money, with the ability of cels the animations could use the same
body part or prop and just add an extra image so the animator doesn’t have
restart from scratch and this is very much still used today and this has become
very easy to accomplish due to the libraries of images and props that computers
can store these assets once created are saved and allowing the item to only
need to be drawn once. A relatively new innovation in the software known as
flash is the Bone Tool; this tool as stated by its name allows animators to
give character a skeleton allowing the animation to have a more realistic feel
to it as the character. With this you can still add some super human attributes
to your creation by adjusting the setting of the tool.
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